CookedTagsAsFName
CookedTagsAsFName
#Overview
name: CookedTagsAsFName
The value of this variable can be defined or overridden in .ini config files. 2
.ini config files referencing this setting variable.
It is referenced in 1
C++ source file.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/BaseEngine.ini:2729, section: [AssetRegistry]
- INI Section:
AssetRegistry
- Raw value:
PrimaryAssetType
- Is Array:
True
Location: <Workspace>/Engine/Config/BaseEngine.ini:2730, section: [AssetRegistry]
- INI Section:
AssetRegistry
- Raw value:
PrimaryAssetName
- Is Array:
True
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/AssetRegistry/Private/AssetRegistry.cpp:1332
Scope (from outer to inner):
file
namespace UE::AssetRegistry
namespace Utils
function void InitializeSerializationOptionsFromIni
Source code excerpt:
// this only needs to be done once, and only on builds using USE_COMPACT_ASSET_REGISTRY
TArray<FString> AsFName;
EngineIni->GetArray(TEXT("AssetRegistry"), TEXT("CookedTagsAsFName"), AsFName);
Options.CookTagsAsName = MakeNameSet(AsFName);
TArray<FString> AsPathName;
EngineIni->GetArray(TEXT("AssetRegistry"), TEXT("CookedTagsAsPathName"), AsPathName);
Options.CookTagsAsPath = MakeNameSet(AsPathName);
}