CookedTagsAsPathName
CookedTagsAsPathName
#Overview
name: CookedTagsAsPathName
The value of this variable can be defined or overridden in .ini config files. 2
.ini config files referencing this setting variable.
It is referenced in 1
C++ source file.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/BaseEngine.ini:2731, section: [AssetRegistry]
- INI Section:
AssetRegistry
- Raw value:
GeneratedClass
- Is Array:
True
Location: <Workspace>/Engine/Config/BaseEngine.ini:2732, section: [AssetRegistry]
- INI Section:
AssetRegistry
- Raw value:
ParentClass
- Is Array:
True
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/AssetRegistry/Private/AssetRegistry.cpp:1336
Scope (from outer to inner):
file
namespace UE::AssetRegistry
namespace Utils
function void InitializeSerializationOptionsFromIni
Source code excerpt:
TArray<FString> AsPathName;
EngineIni->GetArray(TEXT("AssetRegistry"), TEXT("CookedTagsAsPathName"), AsPathName);
Options.CookTagsAsPath = MakeNameSet(AsPathName);
}
// Takes on the pattern "(Class=SomeClass,Tag=SomeTag)"
// Optional key KeepInDevOnly for tweaking a DevelopmentAssetRegistry (additive if allow list, subtractive if deny list)
for (const FString& FilterEntry : FilterListItems)