CookedTagsAsPathName

CookedTagsAsPathName

#Overview

name: CookedTagsAsPathName

The value of this variable can be defined or overridden in .ini config files. 2 .ini config files referencing this setting variable.

It is referenced in 1 C++ source file.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Engine/Config/BaseEngine.ini:2731, section: [AssetRegistry]

Location: <Workspace>/Engine/Config/BaseEngine.ini:2732, section: [AssetRegistry]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/AssetRegistry/Private/AssetRegistry.cpp:1336

Scope (from outer to inner):

file
namespace    UE::AssetRegistry
namespace    Utils
function     void InitializeSerializationOptionsFromIni

Source code excerpt:


		TArray<FString> AsPathName;
		EngineIni->GetArray(TEXT("AssetRegistry"), TEXT("CookedTagsAsPathName"), AsPathName);
		Options.CookTagsAsPath = MakeNameSet(AsPathName);
	}

	// Takes on the pattern "(Class=SomeClass,Tag=SomeTag)"
	// Optional key KeepInDevOnly for tweaking a DevelopmentAssetRegistry (additive if allow list, subtractive if deny list)
	for (const FString& FilterEntry : FilterListItems)