CookedTagsBlacklist
CookedTagsBlacklist
#Overview
name: CookedTagsBlacklist
The value of this variable can be defined or overridden in .ini config files. 3
.ini config files referencing this setting variable.
It is referenced in 1
C++ source file.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/BaseEngine.ini:2713, section: [AssetRegistry]
- INI Section:
AssetRegistry
- Raw value:
(Class=/Script/Engine.Blueprint,Tag=FiB)
- Is Array:
True
Location: <Workspace>/Engine/Config/BaseEngine.ini:2714, section: [AssetRegistry]
- INI Section:
AssetRegistry
- Raw value:
(Class=/Script/Engine.Blueprint,Tag=FiBData)
- Is Array:
True
Location: <Workspace>/Engine/Config/BaseEngine.ini:2715, section: [AssetRegistry]
- INI Section:
AssetRegistry
- Raw value:
(Class=*,Tag=AssetImportData)
- Is Array:
True
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/AssetRegistry/Private/AssetRegistry.cpp:1326
Scope (from outer to inner):
file
namespace UE::AssetRegistry
namespace Utils
function void InitializeSerializationOptionsFromIni
Source code excerpt:
else
{
EngineIni->GetArray(TEXT("AssetRegistry"), TEXT("CookedTagsBlacklist"), FilterListItems);
}
{
// this only needs to be done once, and only on builds using USE_COMPACT_ASSET_REGISTRY
TArray<FString> AsFName;
EngineIni->GetArray(TEXT("AssetRegistry"), TEXT("CookedTagsAsFName"), AsFName);