CookedTagsWhitelist
CookedTagsWhitelist
#Overview
name: CookedTagsWhitelist
The value of this variable can be defined or overridden in .ini config files. 8
.ini config files referencing this setting variable.
It is referenced in 1
C++ source file.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/BaseEngine.ini:2719, section: [AssetRegistry]
- INI Section:
AssetRegistry
- Raw value:
(Class=/Script/Engine.Blueprint,Tag=ParentClass)
- Is Array:
True
Location: <Workspace>/Engine/Config/BaseEngine.ini:2720, section: [AssetRegistry]
- INI Section:
AssetRegistry
- Raw value:
(Class=/Script/Engine.Blueprint,Tag=GeneratedClass)
- Is Array:
True
Location: <Workspace>/Engine/Config/BaseEngine.ini:2721, section: [AssetRegistry]
- INI Section:
AssetRegistry
- Raw value:
(Class=/Script/Engine.Blueprint,Tag=GameplayCueName)
- Is Array:
True
Location: <Workspace>/Engine/Config/BaseEngine.ini:2722, section: [AssetRegistry]
- INI Section:
AssetRegistry
- Raw value:
(Class=*,Tag=AssetBundleData)
- Is Array:
True
Location: <Workspace>/Engine/Config/BaseEngine.ini:2723, section: [AssetRegistry]
- INI Section:
AssetRegistry
- Raw value:
(Class=*,Tag=PrimaryAssetType)
- Is Array:
True
Location: <Workspace>/Engine/Config/BaseEngine.ini:2724, section: [AssetRegistry]
- INI Section:
AssetRegistry
- Raw value:
(Class=*,Tag=PrimaryAssetName)
- Is Array:
True
Location: <Workspace>/Engine/Config/BaseEngine.ini:2725, section: [AssetRegistry]
- INI Section:
AssetRegistry
- Raw value:
(Class=/Script/Engine.World,Tag=Tests)
- Is Array:
True
Location: <Workspace>/Engine/Config/BaseEngine.ini:2726, section: [AssetRegistry]
- INI Section:
AssetRegistry
- Raw value:
(Class=/Script/Engine.World,Tag=TestNames)
- Is Array:
True
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/AssetRegistry/Private/AssetRegistry.cpp:1322
Scope (from outer to inner):
file
namespace UE::AssetRegistry
namespace Utils
function void InitializeSerializationOptionsFromIni
Source code excerpt:
if (Options.bUseAssetRegistryTagsAllowListInsteadOfDenyList)
{
EngineIni->GetArray(TEXT("AssetRegistry"), TEXT("CookedTagsWhitelist"), FilterListItems);
}
else
{
EngineIni->GetArray(TEXT("AssetRegistry"), TEXT("CookedTagsBlacklist"), FilterListItems);
}