CookedTagsWhitelist

CookedTagsWhitelist

#Overview

name: CookedTagsWhitelist

The value of this variable can be defined or overridden in .ini config files. 8 .ini config files referencing this setting variable.

It is referenced in 1 C++ source file.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Engine/Config/BaseEngine.ini:2719, section: [AssetRegistry]

Location: <Workspace>/Engine/Config/BaseEngine.ini:2720, section: [AssetRegistry]

Location: <Workspace>/Engine/Config/BaseEngine.ini:2721, section: [AssetRegistry]

Location: <Workspace>/Engine/Config/BaseEngine.ini:2722, section: [AssetRegistry]

Location: <Workspace>/Engine/Config/BaseEngine.ini:2723, section: [AssetRegistry]

Location: <Workspace>/Engine/Config/BaseEngine.ini:2724, section: [AssetRegistry]

Location: <Workspace>/Engine/Config/BaseEngine.ini:2725, section: [AssetRegistry]

Location: <Workspace>/Engine/Config/BaseEngine.ini:2726, section: [AssetRegistry]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/AssetRegistry/Private/AssetRegistry.cpp:1322

Scope (from outer to inner):

file
namespace    UE::AssetRegistry
namespace    Utils
function     void InitializeSerializationOptionsFromIni

Source code excerpt:

	if (Options.bUseAssetRegistryTagsAllowListInsteadOfDenyList)
	{
		EngineIni->GetArray(TEXT("AssetRegistry"), TEXT("CookedTagsWhitelist"), FilterListItems);
	}
	else
	{
		EngineIni->GetArray(TEXT("AssetRegistry"), TEXT("CookedTagsBlacklist"), FilterListItems);
	}