CriticalClassConfigs
CriticalClassConfigs
#Overview
name: CriticalClassConfigs
The value of this variable can be defined or overridden in .ini config files. 1
.ini config file referencing this setting variable.
It is referenced in 2
C++ source files.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/BaseEngine.ini:1344, section: [/Script/IrisCore.ObjectReplicationBridgeConfig]
- INI Section:
/Script/IrisCore.ObjectReplicationBridgeConfig
- Raw value:
(ClassName=/Script/Engine.PlayerController)
- Is Array:
True
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Experimental/Iris/Core/Private/Iris/ReplicationSystem/ObjectReplicationBridgeConfig.cpp:35
Scope (from outer to inner):
file
function TConstArrayView<FObjectReplicatedBridgeCriticalClassConfig> UObjectReplicationBridgeConfig::GetCriticalClassConfigs
Source code excerpt:
TConstArrayView<FObjectReplicatedBridgeCriticalClassConfig> UObjectReplicationBridgeConfig::GetCriticalClassConfigs() const
{
return MakeArrayView(CriticalClassConfigs);
}
TConstArrayView<FObjectReplicationBridgeTypeStatsConfig> UObjectReplicationBridgeConfig::GetTypeStatsConfigs() const
{
return MakeArrayView(TypeStatsConfigs);
}
#Loc: <Workspace>/Engine/Source/Runtime/Experimental/Iris/Core/Public/Iris/ReplicationSystem/ObjectReplicationBridgeConfig.h:176
Scope (from outer to inner):
file
class class UObjectReplicationBridgeConfig : public UObject
Source code excerpt:
/** Classes that are considered critical and will force a disconnection when a protocol mismatch is detected. */
UPROPERTY(Config)
TArray<FObjectReplicatedBridgeCriticalClassConfig> CriticalClassConfigs;
/** Set this to true if you want any class with a protocol mismatch to force a disconnection. */
UPROPERTY(Config)
bool bAllClassesCritical = false;
/**