CustomCameraAlignEmitterDistance
CustomCameraAlignEmitterDistance
#Overview
name: CustomCameraAlignEmitterDistance
The value of this variable can be defined or overridden in .ini config files. 1
.ini config file referencing this setting variable.
It is referenced in 2
C++ source files.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/BaseEngine.ini:1830, section: [/Script/UnrealEd.EditorEngine]
- INI Section:
/Script/UnrealEd.EditorEngine
- Raw value:
100.0
- Is Array:
False
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h:505
Scope (from outer to inner):
file
class class UEditorEngine : public UEngine
Source code excerpt:
/** The distance to place the camera from an emitter actor when custom zooming is enabled */
UPROPERTY(config)
float CustomCameraAlignEmitterDistance;
/** If true, then draw sockets when socket snapping is enabled in 'g' mode */
UPROPERTY(config)
uint32 bDrawSocketsInGMode:1;
/** If true, then draw particle debug helpers in editor viewports */
#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Private/Elements/Actor/ActorElementEditorViewportInteractionCustomization.cpp:241
Scope (from outer to inner):
file
function bool FActorElementEditorViewportInteractionCustomization::GetFocusBounds
Source code excerpt:
if (bActorIsEmitter && GEditor && GEditor->bCustomCameraAlignEmitter)
{
const float CustomCameraAlignEmitterDistance = GEditor->CustomCameraAlignEmitterDistance;
const FVector DefaultExtent(CustomCameraAlignEmitterDistance, CustomCameraAlignEmitterDistance,
CustomCameraAlignEmitterDistance);
const FBox DefaultSizeBox(Actor->GetActorLocation() - DefaultExtent, Actor->GetActorLocation() + DefaultExtent);
BoundingBox += DefaultSizeBox;
}
else if (USceneComponent* RootComponent = Actor->GetRootComponent())