D3D12.AdjustTexturePoolSizeBasedOnBudget
D3D12.AdjustTexturePoolSizeBasedOnBudget
#Overview
name: D3D12.AdjustTexturePoolSizeBasedOnBudget
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Indicates if the RHI should lower the texture pool size when the application is over the memory budget provided by the OS. This can result in lower quality textures (but hopefully improve performance).
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/D3D12RHI/Private/D3D12Texture.cpp:18
Scope: file
Source code excerpt:
int32 GAdjustTexturePoolSizeBasedOnBudget = 0;
static FAutoConsoleVariableRef CVarAdjustTexturePoolSizeBasedOnBudget(
TEXT("D3D12.AdjustTexturePoolSizeBasedOnBudget"),
GAdjustTexturePoolSizeBasedOnBudget,
TEXT("Indicates if the RHI should lower the texture pool size when the application is over the memory budget provided by the OS. This can result in lower quality textures (but hopefully improve performance).")
);
static TAutoConsoleVariable<int32> CVarD3D12Texture2DRHIFlush(
TEXT("D3D12.LockTexture2DRHIFlush"),