d3d12.AllowDiscardResources
d3d12.AllowDiscardResources
#Overview
name: d3d12.AllowDiscardResources
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Whether to call DiscardResources after transient aliasing acquire. This is not needed on some platforms if newly acquired resources are cleared before use.
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/D3D12RHI/Private/D3D12Commands.cpp:17
Scope: file
Source code excerpt:
static int32 GD3D12AllowDiscardResources = 1;
static FAutoConsoleVariableRef CVarD3D12AllowDiscardResources(
TEXT("d3d12.AllowDiscardResources"),
GD3D12AllowDiscardResources,
TEXT("Whether to call DiscardResources after transient aliasing acquire. This is not needed on some platforms if newly acquired resources are cleared before use."),
ECVF_RenderThreadSafe);
using namespace D3D12RHI;