d3d12.BatchResourceBarriers

d3d12.BatchResourceBarriers

#Overview

name: d3d12.BatchResourceBarriers

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/D3D12RHI/Private/D3D12CommandList.cpp:6

Scope: file

Source code excerpt:

static int32 GD3D12BatchResourceBarriers = 1;
static FAutoConsoleVariableRef CVarD3D12BatchResourceBarriers(
	TEXT("d3d12.BatchResourceBarriers"),
	GD3D12BatchResourceBarriers,
	TEXT("Whether to allow batching resource barriers"));

static int32 GD3D12ExtraDepthTransitions = 0;
static FAutoConsoleVariableRef CVarD3D12ExtraDepthTransitions(
	TEXT("d3d12.ExtraDepthTransitions"),