D3D12.Bindless.ResourceDescriptorHeapSize
D3D12.Bindless.ResourceDescriptorHeapSize
#Overview
name: D3D12.Bindless.ResourceDescriptorHeapSize
The value of this variable can be defined or overridden in .ini config files. 1
.ini config file referencing this setting variable.
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Bindless resource descriptor heap size
It is referenced in 1
C++ source file.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/Windows/WindowsEngine.ini:23, section: [SystemSettings]
- INI Section:
SystemSettings
- Raw value:
100000
- Is Array:
False
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/D3D12RHI/Private/D3D12BindlessDescriptors.cpp:8
Scope: file
Source code excerpt:
int32 GBindlessResourceDescriptorHeapSize = 1000 * 1000;
static FAutoConsoleVariableRef CVarBindlessResourceDescriptorHeapSize(
TEXT("D3D12.Bindless.ResourceDescriptorHeapSize"),
GBindlessResourceDescriptorHeapSize,
TEXT("Bindless resource descriptor heap size"),
ECVF_ReadOnly
);
int32 GBindlessSamplerDescriptorHeapSize = 2048;