D3D12.Bindless.ResourceDescriptorHeapSize

D3D12.Bindless.ResourceDescriptorHeapSize

#Overview

name: D3D12.Bindless.ResourceDescriptorHeapSize

The value of this variable can be defined or overridden in .ini config files. 1 .ini config file referencing this setting variable.

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Engine/Config/Windows/WindowsEngine.ini:23, section: [SystemSettings]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/D3D12RHI/Private/D3D12BindlessDescriptors.cpp:8

Scope: file

Source code excerpt:

int32 GBindlessResourceDescriptorHeapSize = 1000 * 1000;
static FAutoConsoleVariableRef CVarBindlessResourceDescriptorHeapSize(
	TEXT("D3D12.Bindless.ResourceDescriptorHeapSize"),
	GBindlessResourceDescriptorHeapSize,
	TEXT("Bindless resource descriptor heap size"),
	ECVF_ReadOnly
);

int32 GBindlessSamplerDescriptorHeapSize = 2048;