D3D12.Bindless.SamplerDescriptorHeapSize
D3D12.Bindless.SamplerDescriptorHeapSize
#Overview
name: D3D12.Bindless.SamplerDescriptorHeapSize
The value of this variable can be defined or overridden in .ini config files. 1
.ini config file referencing this setting variable.
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Bindless sampler descriptor heap size
It is referenced in 1
C++ source file.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/Windows/WindowsEngine.ini:24, section: [SystemSettings]
- INI Section:
SystemSettings
- Raw value:
2048
- Is Array:
False
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/D3D12RHI/Private/D3D12BindlessDescriptors.cpp:16
Scope: file
Source code excerpt:
int32 GBindlessSamplerDescriptorHeapSize = 2048;
static FAutoConsoleVariableRef CVarBindlessSamplerDescriptorHeapSize(
TEXT("D3D12.Bindless.SamplerDescriptorHeapSize"),
GBindlessSamplerDescriptorHeapSize,
TEXT("Bindless sampler descriptor heap size"),
ECVF_ReadOnly
);
FD3D12DescriptorHeap* UE::D3D12BindlessDescriptors::CreateCpuHeap(FD3D12Device* InDevice, ERHIDescriptorHeapType InType, uint32 InNewNumDescriptorsPerHeap)