D3D12.Bindless.SamplerDescriptorHeapSize

D3D12.Bindless.SamplerDescriptorHeapSize

#Overview

name: D3D12.Bindless.SamplerDescriptorHeapSize

The value of this variable can be defined or overridden in .ini config files. 1 .ini config file referencing this setting variable.

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Engine/Config/Windows/WindowsEngine.ini:24, section: [SystemSettings]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/D3D12RHI/Private/D3D12BindlessDescriptors.cpp:16

Scope: file

Source code excerpt:

int32 GBindlessSamplerDescriptorHeapSize = 2048;
static FAutoConsoleVariableRef CVarBindlessSamplerDescriptorHeapSize(
	TEXT("D3D12.Bindless.SamplerDescriptorHeapSize"),
	GBindlessSamplerDescriptorHeapSize,
	TEXT("Bindless sampler descriptor heap size"),
	ECVF_ReadOnly
);

FD3D12DescriptorHeap* UE::D3D12BindlessDescriptors::CreateCpuHeap(FD3D12Device* InDevice, ERHIDescriptorHeapType InType, uint32 InNewNumDescriptorsPerHeap)