D3D12.BindlessOnlineDescriptorHeapBlockSize

D3D12.BindlessOnlineDescriptorHeapBlockSize

#Overview

name: D3D12.BindlessOnlineDescriptorHeapBlockSize

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/D3D12RHI/Private/D3D12StateCache.cpp:70

Scope: file

Source code excerpt:

int32 GBindlessOnlineDescriptorHeapBlockSize = 2000;
static FAutoConsoleVariableRef CVarBindlessOnlineDescriptorHeapBlockSize(
	TEXT("D3D12.BindlessOnlineDescriptorHeapBlockSize"),
	GBindlessOnlineDescriptorHeapBlockSize,
	TEXT("Block size for sub allocations on the global view descriptor heap."),
	ECVF_ReadOnly
);

inline bool operator!=(D3D12_CPU_DESCRIPTOR_HANDLE lhs, D3D12_CPU_DESCRIPTOR_HANDLE rhs)