D3D12.BindlessOnlineDescriptorHeapBlockSize
D3D12.BindlessOnlineDescriptorHeapBlockSize
#Overview
name: D3D12.BindlessOnlineDescriptorHeapBlockSize
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Block size for sub allocations on the global view descriptor heap.
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/D3D12RHI/Private/D3D12StateCache.cpp:70
Scope: file
Source code excerpt:
int32 GBindlessOnlineDescriptorHeapBlockSize = 2000;
static FAutoConsoleVariableRef CVarBindlessOnlineDescriptorHeapBlockSize(
TEXT("D3D12.BindlessOnlineDescriptorHeapBlockSize"),
GBindlessOnlineDescriptorHeapBlockSize,
TEXT("Block size for sub allocations on the global view descriptor heap."),
ECVF_ReadOnly
);
inline bool operator!=(D3D12_CPU_DESCRIPTOR_HANDLE lhs, D3D12_CPU_DESCRIPTOR_HANDLE rhs)