D3D12.BindlessOnlineDescriptorHeapSize

D3D12.BindlessOnlineDescriptorHeapSize

#Overview

name: D3D12.BindlessOnlineDescriptorHeapSize

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/D3D12RHI/Private/D3D12StateCache.cpp:62

Scope: file

Source code excerpt:

int32 GBindlessOnlineDescriptorHeapSize = 500 * 1000;
static FAutoConsoleVariableRef CVarBindlessOnlineDescriptorHeapSize(
	TEXT("D3D12.BindlessOnlineDescriptorHeapSize"),
	GBindlessOnlineDescriptorHeapSize,
	TEXT("Online descriptor heap size"),
	ECVF_ReadOnly
);

int32 GBindlessOnlineDescriptorHeapBlockSize = 2000;