D3D12.BindlessOnlineDescriptorHeapSize
D3D12.BindlessOnlineDescriptorHeapSize
#Overview
name: D3D12.BindlessOnlineDescriptorHeapSize
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Online descriptor heap size
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/D3D12RHI/Private/D3D12StateCache.cpp:62
Scope: file
Source code excerpt:
int32 GBindlessOnlineDescriptorHeapSize = 500 * 1000;
static FAutoConsoleVariableRef CVarBindlessOnlineDescriptorHeapSize(
TEXT("D3D12.BindlessOnlineDescriptorHeapSize"),
GBindlessOnlineDescriptorHeapSize,
TEXT("Online descriptor heap size"),
ECVF_ReadOnly
);
int32 GBindlessOnlineDescriptorHeapBlockSize = 2000;