d3d12.BindResourceLabels
d3d12.BindResourceLabels
#Overview
name: d3d12.BindResourceLabels
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Whether to enable binding of debug names to D3D12 resources.
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/D3D12RHI/Private/D3D12RHI.cpp:21
Scope: file
Source code excerpt:
int32 GD3D12BindResourceLabels = 1;
static FAutoConsoleVariableRef CVarD3D12BindResourceLabels(
TEXT("d3d12.BindResourceLabels"),
GD3D12BindResourceLabels,
TEXT("Whether to enable binding of debug names to D3D12 resources."));
static TAutoConsoleVariable<int32> CVarD3D12UseD24(
TEXT("r.D3D12.Depth24Bit"),
0,