d3d12.BindResourceLabels

d3d12.BindResourceLabels

#Overview

name: d3d12.BindResourceLabels

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/D3D12RHI/Private/D3D12RHI.cpp:21

Scope: file

Source code excerpt:

int32 GD3D12BindResourceLabels = 1;
static FAutoConsoleVariableRef CVarD3D12BindResourceLabels(
	TEXT("d3d12.BindResourceLabels"),
	GD3D12BindResourceLabels,
	TEXT("Whether to enable binding of debug names to D3D12 resources."));

static TAutoConsoleVariable<int32> CVarD3D12UseD24(
	TEXT("r.D3D12.Depth24Bit"),
	0,