D3D12.DumpRayTracingGeometries

D3D12.DumpRayTracingGeometries

#Overview

name: D3D12.DumpRayTracingGeometries

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/D3D12RHI/Private/D3D12RayTracing.cpp:302

Scope: file

Source code excerpt:


static FAutoConsoleCommandWithWorldArgsAndOutputDevice GD3D12DumpRayTracingGeometriesCmd(
	TEXT("D3D12.DumpRayTracingGeometries"),
	TEXT("Dump memory allocations for ray tracing resources."),
	FConsoleCommandWithWorldArgsAndOutputDeviceDelegate::CreateStatic([](const TArray<FString>& Args, UWorld*, FOutputDevice& OutputDevice)
{
	// Default: show top 50 largest objects.
	EDumpRayTracingGeometryMode Mode = EDumpRayTracingGeometryMode::Top;
	int32 NumEntriesToShow = 50;