D3D12.DumpRayTracingGeometries
D3D12.DumpRayTracingGeometries
#Overview
name: D3D12.DumpRayTracingGeometries
This variable is created as a Console Variable (cvar).
- type:
Cmd
- help:
Dump memory allocations for ray tracing resources.
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/D3D12RHI/Private/D3D12RayTracing.cpp:302
Scope: file
Source code excerpt:
static FAutoConsoleCommandWithWorldArgsAndOutputDevice GD3D12DumpRayTracingGeometriesCmd(
TEXT("D3D12.DumpRayTracingGeometries"),
TEXT("Dump memory allocations for ray tracing resources."),
FConsoleCommandWithWorldArgsAndOutputDeviceDelegate::CreateStatic([](const TArray<FString>& Args, UWorld*, FOutputDevice& OutputDevice)
{
// Default: show top 50 largest objects.
EDumpRayTracingGeometryMode Mode = EDumpRayTracingGeometryMode::Top;
int32 NumEntriesToShow = 50;