D3D12.DumpTrackedAllocationCallstacks

D3D12.DumpTrackedAllocationCallstacks

#Overview

name: D3D12.DumpTrackedAllocationCallstacks

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/D3D12RHI/Private/D3D12Adapter.cpp:1920

Scope: file

Source code excerpt:


static FAutoConsoleCommandWithOutputDevice GDumpTrackedD3D12AllocationCallstacksCmd(
	TEXT("D3D12.DumpTrackedAllocationCallstacks"),
	TEXT("Dump all tracked d3d12 resource allocation callstacks."),
	FConsoleCommandWithOutputDeviceDelegate::CreateStatic([](FOutputDevice& OutputDevice)
	{
		FD3D12DynamicRHI::GetD3DRHI()->GetAdapter().DumpTrackedAllocationData(OutputDevice, false, true);
	})
);