D3D12.EvictAllResidentResourcesInBackground
D3D12.EvictAllResidentResourcesInBackground
#Overview
name: D3D12.EvictAllResidentResourcesInBackground
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Force D3D12 resource residency manager to evict all tracked unused resources when the application is not focused\n
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/D3D12RHI/Private/D3D12Adapter.cpp:130
Scope: file
Source code excerpt:
bool GD3D12EvictAllResidentResourcesInBackground = false;
static FAutoConsoleVariableRef CVarD3D12EvictAllResidentResourcesInBackground(
TEXT("D3D12.EvictAllResidentResourcesInBackground"),
GD3D12EvictAllResidentResourcesInBackground,
TEXT("Force D3D12 resource residency manager to evict all tracked unused resources when the application is not focused\n"),
ECVF_Default);
#endif // PLATFORM_WINDOWS