D3D12.EvictAllResidentResourcesInBackground

D3D12.EvictAllResidentResourcesInBackground

#Overview

name: D3D12.EvictAllResidentResourcesInBackground

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/D3D12RHI/Private/D3D12Adapter.cpp:130

Scope: file

Source code excerpt:

bool GD3D12EvictAllResidentResourcesInBackground = false;
static FAutoConsoleVariableRef CVarD3D12EvictAllResidentResourcesInBackground(
	TEXT("D3D12.EvictAllResidentResourcesInBackground"),
	GD3D12EvictAllResidentResourcesInBackground,
	TEXT("Force D3D12 resource residency manager to evict all tracked unused resources when the application is not focused\n"),
	ECVF_Default);

#endif // PLATFORM_WINDOWS