d3d12.ExtraDepthTransitions
d3d12.ExtraDepthTransitions
#Overview
name: d3d12.ExtraDepthTransitions
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Adds extra transitions for the depth buffer to fix validation issues. However, this currently breaks async compute
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/D3D12RHI/Private/D3D12CommandList.cpp:12
Scope: file
Source code excerpt:
static int32 GD3D12ExtraDepthTransitions = 0;
static FAutoConsoleVariableRef CVarD3D12ExtraDepthTransitions(
TEXT("d3d12.ExtraDepthTransitions"),
GD3D12ExtraDepthTransitions,
TEXT("Adds extra transitions for the depth buffer to fix validation issues. However, this currently breaks async compute"));
int64 FD3D12CommandList::FState::NextCommandListID = 0;