d3d12.ExtraDepthTransitions

d3d12.ExtraDepthTransitions

#Overview

name: d3d12.ExtraDepthTransitions

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/D3D12RHI/Private/D3D12CommandList.cpp:12

Scope: file

Source code excerpt:

static int32 GD3D12ExtraDepthTransitions = 0;
static FAutoConsoleVariableRef CVarD3D12ExtraDepthTransitions(
	TEXT("d3d12.ExtraDepthTransitions"),
	GD3D12ExtraDepthTransitions,
	TEXT("Adds extra transitions for the depth buffer to fix validation issues. However, this currently breaks async compute"));


int64 FD3D12CommandList::FState::NextCommandListID = 0;