d3d12.FastAllocator.MinPagesToRetain
d3d12.FastAllocator.MinPagesToRetain
#Overview
name: d3d12.FastAllocator.MinPagesToRetain
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Minimum number of pages to retain. Pages below this limit will never be released. Pages above can be released after being unused for a certain number of frames.
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/D3D12RHI/Private/D3D12Allocation.cpp:173
Scope: file
Source code excerpt:
static int32 GD3D12FastAllocatorMinPagesToRetain = 5;
static FAutoConsoleVariableRef CVarD3D12FastAllocatorMinPagesToRetain(
TEXT("d3d12.FastAllocator.MinPagesToRetain"),
GD3D12FastAllocatorMinPagesToRetain,
TEXT("Minimum number of pages to retain. Pages below this limit will never be released. Pages above can be released after being unused for a certain number of frames."),
ECVF_Default);
static int32 GD3D12UploadAllocatorPendingDeleteSizeForceFlushInGB = 1;
static FAutoConsoleVariableRef CVarD3D12UploadAllocatorPendingDeleteSizeForceFlushInGB(