d3d12.FastAllocator.MinPagesToRetain

d3d12.FastAllocator.MinPagesToRetain

#Overview

name: d3d12.FastAllocator.MinPagesToRetain

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/D3D12RHI/Private/D3D12Allocation.cpp:173

Scope: file

Source code excerpt:

static int32 GD3D12FastAllocatorMinPagesToRetain = 5;
static FAutoConsoleVariableRef CVarD3D12FastAllocatorMinPagesToRetain(
	TEXT("d3d12.FastAllocator.MinPagesToRetain"),
	GD3D12FastAllocatorMinPagesToRetain,
	TEXT("Minimum number of pages to retain. Pages below this limit will never be released. Pages above can be released after being unused for a certain number of frames."),
	ECVF_Default);

static int32 GD3D12UploadAllocatorPendingDeleteSizeForceFlushInGB = 1;
static FAutoConsoleVariableRef CVarD3D12UploadAllocatorPendingDeleteSizeForceFlushInGB(