d3d12.FastConstantAllocatorPageSize

d3d12.FastConstantAllocatorPageSize

#Overview

name: d3d12.FastConstantAllocatorPageSize

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/D3D12RHI/Private/D3D12Allocation.cpp:156

Scope: file

Source code excerpt:

static int32 GD3D12FastConstantAllocatorPageSize = 64 * 1024;
static FAutoConsoleVariableRef CVarD3D12FastConstantAllocatorPageSize(
	TEXT("d3d12.FastConstantAllocatorPageSize"),
	GD3D12FastConstantAllocatorPageSize,
	TEXT("Page size for the fast constant allocator"),
	ECVF_ReadOnly);


#if D3D12RHI_SEGLIST_ALLOC_TRACK_WASTAGE