D3D12.GlobalResourceDescriptorHeapSize
D3D12.GlobalResourceDescriptorHeapSize
#Overview
name: D3D12.GlobalResourceDescriptorHeapSize
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Global resource descriptor heap size
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/D3D12RHI/Private/D3D12StateCache.cpp:9
Scope: file
Source code excerpt:
int32 GGlobalResourceDescriptorHeapSize = 1000 * 1000;
static FAutoConsoleVariableRef CVarGlobalResourceDescriptorHeapSize(
TEXT("D3D12.GlobalResourceDescriptorHeapSize"),
GGlobalResourceDescriptorHeapSize,
TEXT("Global resource descriptor heap size"),
ECVF_ReadOnly
);
int32 GGlobalSamplerDescriptorHeapSize = 2048;