D3D12.GlobalResourceDescriptorHeapSize

D3D12.GlobalResourceDescriptorHeapSize

#Overview

name: D3D12.GlobalResourceDescriptorHeapSize

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/D3D12RHI/Private/D3D12StateCache.cpp:9

Scope: file

Source code excerpt:

int32 GGlobalResourceDescriptorHeapSize = 1000 * 1000;
static FAutoConsoleVariableRef CVarGlobalResourceDescriptorHeapSize(
	TEXT("D3D12.GlobalResourceDescriptorHeapSize"),
	GGlobalResourceDescriptorHeapSize,
	TEXT("Global resource descriptor heap size"),
	ECVF_ReadOnly
);

int32 GGlobalSamplerDescriptorHeapSize = 2048;