D3D12.GlobalSamplerDescriptorHeapSize
D3D12.GlobalSamplerDescriptorHeapSize
#Overview
name: D3D12.GlobalSamplerDescriptorHeapSize
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Global sampler descriptor heap size
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/D3D12RHI/Private/D3D12StateCache.cpp:17
Scope: file
Source code excerpt:
int32 GGlobalSamplerDescriptorHeapSize = 2048;
static FAutoConsoleVariableRef CVarGlobalSamplerDescriptorHeapSize(
TEXT("D3D12.GlobalSamplerDescriptorHeapSize"),
GGlobalSamplerDescriptorHeapSize,
TEXT("Global sampler descriptor heap size"),
ECVF_ReadOnly
);
// This value defines how many descriptors will be in the device local view heap which