D3D12.GlobalSamplerDescriptorHeapSize

D3D12.GlobalSamplerDescriptorHeapSize

#Overview

name: D3D12.GlobalSamplerDescriptorHeapSize

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/D3D12RHI/Private/D3D12StateCache.cpp:17

Scope: file

Source code excerpt:

int32 GGlobalSamplerDescriptorHeapSize = 2048;
static FAutoConsoleVariableRef CVarGlobalSamplerDescriptorHeapSize(
	TEXT("D3D12.GlobalSamplerDescriptorHeapSize"),
	GGlobalSamplerDescriptorHeapSize,
	TEXT("Global sampler descriptor heap size"),
	ECVF_ReadOnly
);

// This value defines how many descriptors will be in the device local view heap which