D3D12.OnlineDescriptorHeapBlockSize

D3D12.OnlineDescriptorHeapBlockSize

#Overview

name: D3D12.OnlineDescriptorHeapBlockSize

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/D3D12RHI/Private/D3D12StateCache.cpp:54

Scope: file

Source code excerpt:

int32 GOnlineDescriptorHeapBlockSize = 2000;
static FAutoConsoleVariableRef CVarOnlineDescriptorHeapBlockSize(
	TEXT("D3D12.OnlineDescriptorHeapBlockSize"),
	GOnlineDescriptorHeapBlockSize,
	TEXT("Block size for sub allocations on the global view descriptor heap."),
	ECVF_ReadOnly
);

int32 GBindlessOnlineDescriptorHeapSize = 500 * 1000;