d3d12.PoolAllocator.ReadOnlyTextureMaxAllocationSize
d3d12.PoolAllocator.ReadOnlyTextureMaxAllocationSize
#Overview
name: d3d12.PoolAllocator.ReadOnlyTextureMaxAllocationSize
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Maximum size of a single allocation in the VRAM ReadOnly Texture pool allocator (default 64MB)
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/D3D12RHI/Private/D3D12Allocation.cpp:92
Scope: file
Source code excerpt:
static int32 GD3D12PoolAllocatorReadOnlyTextureVRAMMaxAllocationSize = 64 * 1024 * 1024;
static FAutoConsoleVariableRef CVarD3D12PoolAllocatorReadOnlyTextureMaxAllocationSize(
TEXT("d3d12.PoolAllocator.ReadOnlyTextureMaxAllocationSize"),
GD3D12PoolAllocatorReadOnlyTextureVRAMMaxAllocationSize,
TEXT("Maximum size of a single allocation in the VRAM ReadOnly Texture pool allocator (default 64MB)"),
ECVF_ReadOnly);
static int32 GD3D12PoolAllocatorRTUAVTextureVRAMPoolSize = 0 * 1024 * 1024;
static FAutoConsoleVariableRef CVarD3D12PoolAllocatorRTUAVTextureVRAMPoolSize(