d3d12.PoolAllocator.ReadOnlyTextureVRAMPoolSize

d3d12.PoolAllocator.ReadOnlyTextureVRAMPoolSize

#Overview

name: d3d12.PoolAllocator.ReadOnlyTextureVRAMPoolSize

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/D3D12RHI/Private/D3D12Allocation.cpp:85

Scope: file

Source code excerpt:

static int32 GD3D12PoolAllocatorReadOnlyTextureVRAMPoolSize = 64 * 1024 * 1024;
static FAutoConsoleVariableRef CVarD3D12PoolAllocatorReadOnlyTextureVRAMPoolSize(
	TEXT("d3d12.PoolAllocator.ReadOnlyTextureVRAMPoolSize"),
	GD3D12PoolAllocatorReadOnlyTextureVRAMPoolSize,
	TEXT("Pool size of a single VRAM ReadOnly Texture memory pool (default 64MB)"),
	ECVF_ReadOnly);

static int32 GD3D12PoolAllocatorReadOnlyTextureVRAMMaxAllocationSize = 64 * 1024 * 1024;
static FAutoConsoleVariableRef CVarD3D12PoolAllocatorReadOnlyTextureMaxAllocationSize(