d3d12.PoolAllocator.RTUAVTextureMaxAllocationSize

d3d12.PoolAllocator.RTUAVTextureMaxAllocationSize

#Overview

name: d3d12.PoolAllocator.RTUAVTextureMaxAllocationSize

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/D3D12RHI/Private/D3D12Allocation.cpp:106

Scope: file

Source code excerpt:

static int32 GD3D12PoolAllocatorRTUAVTextureVRAMMaxAllocationSize = 0 * 1024 * 1024;
static FAutoConsoleVariableRef CVarD3D12PoolAllocatorRTUAVTextureMaxAllocationSize(
	TEXT("d3d12.PoolAllocator.RTUAVTextureMaxAllocationSize"),
	GD3D12PoolAllocatorRTUAVTextureVRAMMaxAllocationSize,
	TEXT("Maximum size of a single allocation in the VRAM RTUAV Texture pool allocator (default 0MB - disabled)"),
	ECVF_ReadOnly);

static int32 GD3D12VRAMTexturePoolDefrag = 1;
static FAutoConsoleVariableRef CVarD3D12VRAMTexturePoolDefrag(