D3D12.PSOPrecache.KeepLowLevel

D3D12.PSOPrecache.KeepLowLevel

#Overview

name: D3D12.PSOPrecache.KeepLowLevel

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/D3D12RHI/Private/D3D12Pipelinestate.cpp:17

Scope: file

Source code excerpt:

int32 GPSOPrecacheKeepLowLevel = 0;
static FAutoConsoleVariableRef CVarPSOPrecacheKeepLowLevel(
	TEXT("D3D12.PSOPrecache.KeepLowLevel"),
	GPSOPrecacheKeepLowLevel,
	TEXT("Keep in memory the d3d12 PSO blob for precached PSOs. Consumes more memory but reduces stalls.\n"),
	ECVF_ReadOnly
);

/// @cond DOXYGEN_WARNINGS