D3D12.PSOPrecache.KeepLowLevel
D3D12.PSOPrecache.KeepLowLevel
#Overview
name: D3D12.PSOPrecache.KeepLowLevel
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Keep in memory the d3d12 PSO blob for precached PSOs. Consumes more memory but reduces stalls.\n
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/D3D12RHI/Private/D3D12Pipelinestate.cpp:17
Scope: file
Source code excerpt:
int32 GPSOPrecacheKeepLowLevel = 0;
static FAutoConsoleVariableRef CVarPSOPrecacheKeepLowLevel(
TEXT("D3D12.PSOPrecache.KeepLowLevel"),
GPSOPrecacheKeepLowLevel,
TEXT("Keep in memory the d3d12 PSO blob for precached PSOs. Consumes more memory but reduces stalls.\n"),
ECVF_ReadOnly
);
/// @cond DOXYGEN_WARNINGS