D3D12.RayTracing.SerializeScene
D3D12.RayTracing.SerializeScene
#Overview
name: D3D12.RayTracing.SerializeScene
This variable is created as a Console Variable (cvar).
- type:
Cmd
- help:
Serialize Ray Tracing Scene to disk.
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/D3D12RHI/Private/D3D12RayTracingDebug.cpp:11
Scope: file
Source code excerpt:
static bool GRayTracingSerializeSceneNextFrame = false;
static FAutoConsoleCommand RayTracingSerializeSceneCmd(
TEXT("D3D12.RayTracing.SerializeScene"),
TEXT("Serialize Ray Tracing Scene to disk."),
FConsoleCommandDelegate::CreateStatic([] { GRayTracingSerializeSceneNextFrame = true; }));
static void DebugSerializeScene(const FD3D12RayTracingScene& Scene, FD3D12Buffer* InstanceBuffer, uint32 InstanceBufferOffset, FD3D12CommandContext& CommandContext)
{
// #dxr_todo: this could potentially be generalized and moved to high-level code, to be reused for all RHIs if we implement instance desc structure decoding