d3d12.ReadOnlyTextureAllocator.MaxPoolSize

d3d12.ReadOnlyTextureAllocator.MaxPoolSize

#Overview

name: d3d12.ReadOnlyTextureAllocator.MaxPoolSize

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/D3D12RHI/Private/D3D12Allocation.cpp:39

Scope: file

Source code excerpt:

static int32 GD3D12ReadOnlyTextureAllocatorMaxPoolSize = 20 * 1024 * 1024;
static FAutoConsoleVariableRef CVarD3D12ReadOnlyTextureAllocatorMaxPoolSize(
	TEXT("d3d12.ReadOnlyTextureAllocator.MaxPoolSize"),
	GD3D12ReadOnlyTextureAllocatorMaxPoolSize,
	TEXT("Maximum allocation granularity (in bytes) of each size list"),
	ECVF_ReadOnly);
#endif

#if USE_BUFFER_POOL_ALLOCATOR