d3d12.ReadOnlyTextureAllocator.MaxPoolSize
d3d12.ReadOnlyTextureAllocator.MaxPoolSize
#Overview
name: d3d12.ReadOnlyTextureAllocator.MaxPoolSize
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Maximum allocation granularity (in bytes) of each size list
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/D3D12RHI/Private/D3D12Allocation.cpp:39
Scope: file
Source code excerpt:
static int32 GD3D12ReadOnlyTextureAllocatorMaxPoolSize = 20 * 1024 * 1024;
static FAutoConsoleVariableRef CVarD3D12ReadOnlyTextureAllocatorMaxPoolSize(
TEXT("d3d12.ReadOnlyTextureAllocator.MaxPoolSize"),
GD3D12ReadOnlyTextureAllocatorMaxPoolSize,
TEXT("Maximum allocation granularity (in bytes) of each size list"),
ECVF_ReadOnly);
#endif
#if USE_BUFFER_POOL_ALLOCATOR