D3D12.SamplerWarningThreshold

D3D12.SamplerWarningThreshold

#Overview

name: D3D12.SamplerWarningThreshold

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/D3D12RHI/Private/D3D12State.cpp:226

Scope: file

Source code excerpt:

int32 GD3D12SamplerWarningThreshold = 10;
static FAutoConsoleVariableRef CVarD3D12SamplerWarningThreshold(
	TEXT("D3D12.SamplerWarningThreshold"),
	GD3D12SamplerWarningThreshold,
	TEXT("Threshold to start warning about creating too many sampler states")
);

static void LogSamplerStateWarning(const FSamplerStateInitializerRHI& Initializer)
{