d3d12.SegListTrackLeaks

d3d12.SegListTrackLeaks

#Overview

name: d3d12.SegListTrackLeaks

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/D3D12RHI/Private/D3D12Allocation.cpp:165

Scope: file

Source code excerpt:

static int32 GD3D12SegListTrackLeaks = 0;
static FAutoConsoleVariableRef CVarD3D12SegListTrackLeaks(
	TEXT("d3d12.SegListTrackLeaks"),
	GD3D12SegListTrackLeaks,
	TEXT("1: Enable leak tracking in d3d12 seglist's"),
	ECVF_ReadOnly);
#endif

static int32 GD3D12FastAllocatorMinPagesToRetain = 5;