D3D12.StablePowerState

D3D12.StablePowerState

#Overview

name: D3D12.StablePowerState

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/D3D12RHI/Private/D3D12Query.cpp:16

Scope (from outer to inner):

file
namespace    D3D12RHI
namespace    RHIConsoleVariables

Source code excerpt:

		int32 bStablePowerState = 0;
		static FAutoConsoleVariableRef CVarStablePowerState(
			TEXT("D3D12.StablePowerState"),
			bStablePowerState,
			TEXT("If true, enable stable power state. This increases GPU timing measurement accuracy but may decrease overall GPU clock rate."),
			ECVF_Default
			);

		int32 GInsertOuterOcclusionQuery = 0;