D3D12.StablePowerState
D3D12.StablePowerState
#Overview
name: D3D12.StablePowerState
This variable is created as a Console Variable (cvar).
- type: 
Var - help: 
If true, enable stable power state. This increases GPU timing measurement accuracy but may decrease overall GPU clock rate. 
It is referenced in 1 C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/D3D12RHI/Private/D3D12Query.cpp:16
Scope (from outer to inner):
file
namespace    D3D12RHI
namespace    RHIConsoleVariables
Source code excerpt:
		int32 bStablePowerState = 0;
		static FAutoConsoleVariableRef CVarStablePowerState(
			TEXT("D3D12.StablePowerState"),
			bStablePowerState,
			TEXT("If true, enable stable power state. This increases GPU timing measurement accuracy but may decrease overall GPU clock rate."),
			ECVF_Default
			);
		int32 GInsertOuterOcclusionQuery = 0;