D3D12.StablePowerState
D3D12.StablePowerState
#Overview
name: D3D12.StablePowerState
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
If true, enable stable power state. This increases GPU timing measurement accuracy but may decrease overall GPU clock rate.
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/D3D12RHI/Private/D3D12Query.cpp:16
Scope (from outer to inner):
file
namespace D3D12RHI
namespace RHIConsoleVariables
Source code excerpt:
int32 bStablePowerState = 0;
static FAutoConsoleVariableRef CVarStablePowerState(
TEXT("D3D12.StablePowerState"),
bStablePowerState,
TEXT("If true, enable stable power state. This increases GPU timing measurement accuracy but may decrease overall GPU clock rate."),
ECVF_Default
);
int32 GInsertOuterOcclusionQuery = 0;