D3D12.TexturePoolOnlyAccountStreamableTexture

D3D12.TexturePoolOnlyAccountStreamableTexture

#Overview

name: D3D12.TexturePoolOnlyAccountStreamableTexture

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/D3D12RHI/Private/D3D12Texture.cpp:41

Scope: file

Source code excerpt:

static bool GTexturePoolOnlyAccountStreamableTexture = false;
static FAutoConsoleVariableRef CVarTexturePoolOnlyAccountStreamableTexture(
	TEXT("D3D12.TexturePoolOnlyAccountStreamableTexture"),
	GTexturePoolOnlyAccountStreamableTexture,
	TEXT("Texture streaming pool size only account streamable texture .\n")
	TEXT(" - 0: All texture types are counted in the pool (legacy, default).\n")
	TEXT(" - 1: Only streamable textures are counted in the pool.\n")
	TEXT("When enabling the new behaviour, r.Streaming.PoolSize will need to be re-adjusted.\n"),
	ECVF_ReadOnly