D3D12.TexturePoolOnlyAccountStreamableTexture
D3D12.TexturePoolOnlyAccountStreamableTexture
#Overview
name: D3D12.TexturePoolOnlyAccountStreamableTexture
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Texture streaming pool size only account streamable texture .\n - 0: All texture types are counted in the pool (legacy, default).\n - 1: Only streamable textures are counted in the pool.\nWhen enabling the new behaviour, r.Streaming.PoolSize will need to be re-adjusted.\n
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/D3D12RHI/Private/D3D12Texture.cpp:41
Scope: file
Source code excerpt:
static bool GTexturePoolOnlyAccountStreamableTexture = false;
static FAutoConsoleVariableRef CVarTexturePoolOnlyAccountStreamableTexture(
TEXT("D3D12.TexturePoolOnlyAccountStreamableTexture"),
GTexturePoolOnlyAccountStreamableTexture,
TEXT("Texture streaming pool size only account streamable texture .\n")
TEXT(" - 0: All texture types are counted in the pool (legacy, default).\n")
TEXT(" - 1: Only streamable textures are counted in the pool.\n")
TEXT("When enabling the new behaviour, r.Streaming.PoolSize will need to be re-adjusted.\n"),
ECVF_ReadOnly