D3D12.TrackAllAllocations
D3D12.TrackAllAllocations
#Overview
name: D3D12.TrackAllAllocations
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Controls whether D3D12 RHI should track all allocation information (default = off).
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/D3D12RHI/Private/D3D12Adapter.cpp:122
Scope: file
Source code excerpt:
bool GD3D12TrackAllAlocations = false;
static TAutoConsoleVariable<int32> CVarD3D12TrackAllAllocations(
TEXT("D3D12.TrackAllAllocations"),
GD3D12TrackAllAlocations,
TEXT("Controls whether D3D12 RHI should track all allocation information (default = off)."),
ECVF_ReadOnly
);
bool GD3D12EvictAllResidentResourcesInBackground = false;