D3D12.TrackAllAllocations

D3D12.TrackAllAllocations

#Overview

name: D3D12.TrackAllAllocations

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/D3D12RHI/Private/D3D12Adapter.cpp:122

Scope: file

Source code excerpt:

bool GD3D12TrackAllAlocations = false;
static TAutoConsoleVariable<int32> CVarD3D12TrackAllAllocations(
	TEXT("D3D12.TrackAllAllocations"),
	GD3D12TrackAllAlocations,
	TEXT("Controls whether D3D12 RHI should track all allocation information (default = off)."),
	ECVF_ReadOnly
);

bool GD3D12EvictAllResidentResourcesInBackground = false;