D3D12.TrackedReleasedAllocationFrameRetention

D3D12.TrackedReleasedAllocationFrameRetention

#Overview

name: D3D12.TrackedReleasedAllocationFrameRetention

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/D3D12RHI/Private/D3D12Adapter.cpp:36

Scope: file

Source code excerpt:

int32 GTrackedReleasedAllocationFrameRetention = 100;
static FAutoConsoleVariableRef CTrackedReleasedAllocationFrameRetention(
	TEXT("D3D12.TrackedReleasedAllocationFrameRetention"),
	GTrackedReleasedAllocationFrameRetention,
	TEXT("Amount of frames for which we keep freed allocation data around when resource tracking is enabled"),
	ECVF_RenderThreadSafe
);
#endif