D3D12.TrackedReleasedAllocationFrameRetention
D3D12.TrackedReleasedAllocationFrameRetention
#Overview
name: D3D12.TrackedReleasedAllocationFrameRetention
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Amount of frames for which we keep freed allocation data around when resource tracking is enabled
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/D3D12RHI/Private/D3D12Adapter.cpp:36
Scope: file
Source code excerpt:
int32 GTrackedReleasedAllocationFrameRetention = 100;
static FAutoConsoleVariableRef CTrackedReleasedAllocationFrameRetention(
TEXT("D3D12.TrackedReleasedAllocationFrameRetention"),
GTrackedReleasedAllocationFrameRetention,
TEXT("Amount of frames for which we keep freed allocation data around when resource tracking is enabled"),
ECVF_RenderThreadSafe
);
#endif