d3d12.TransientAllocator.FullAliasingBarrier
d3d12.TransientAllocator.FullAliasingBarrier
#Overview
name: d3d12.TransientAllocator.FullAliasingBarrier
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Inserts a full aliasing barrier on an transient acquire operation. Useful to debug if an aliasing barrier is missing.
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/D3D12RHI/Private/D3D12Commands.cpp:10
Scope: file
Source code excerpt:
static int32 GD3D12TransientAllocatorFullAliasingBarrier = 0;
static FAutoConsoleVariableRef CVarD3D12TransientAllocatorFullAliasingBarrier(
TEXT("d3d12.TransientAllocator.FullAliasingBarrier"),
GD3D12TransientAllocatorFullAliasingBarrier,
TEXT("Inserts a full aliasing barrier on an transient acquire operation. Useful to debug if an aliasing barrier is missing."),
ECVF_RenderThreadSafe);
static int32 GD3D12AllowDiscardResources = 1;
static FAutoConsoleVariableRef CVarD3D12AllowDiscardResources(