d3d12.TransientAllocator.FullAliasingBarrier

d3d12.TransientAllocator.FullAliasingBarrier

#Overview

name: d3d12.TransientAllocator.FullAliasingBarrier

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/D3D12RHI/Private/D3D12Commands.cpp:10

Scope: file

Source code excerpt:

static int32 GD3D12TransientAllocatorFullAliasingBarrier = 0;
static FAutoConsoleVariableRef CVarD3D12TransientAllocatorFullAliasingBarrier(
	TEXT("d3d12.TransientAllocator.FullAliasingBarrier"),
	GD3D12TransientAllocatorFullAliasingBarrier,
	TEXT("Inserts a full aliasing barrier on an transient acquire operation. Useful to debug if an aliasing barrier is missing."),
	ECVF_RenderThreadSafe);

static int32 GD3D12AllowDiscardResources = 1;
static FAutoConsoleVariableRef CVarD3D12AllowDiscardResources(