d3d12.UploadAllocator.PendingDeleteSizeForceFlushInGB

d3d12.UploadAllocator.PendingDeleteSizeForceFlushInGB

#Overview

name: d3d12.UploadAllocator.PendingDeleteSizeForceFlushInGB

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/D3D12RHI/Private/D3D12Allocation.cpp:180

Scope: file

Source code excerpt:

static int32 GD3D12UploadAllocatorPendingDeleteSizeForceFlushInGB = 1;
static FAutoConsoleVariableRef CVarD3D12UploadAllocatorPendingDeleteSizeForceFlushInGB(
	TEXT("d3d12.UploadAllocator.PendingDeleteSizeForceFlushInGB"),
	GD3D12UploadAllocatorPendingDeleteSizeForceFlushInGB,
	TEXT("If given threshold of GBs in the pending delete is queue is reached, then a force GPU flush is triggered to reduce memory load (1 by default, 0 to disable)"),
	ECVF_Default);

DECLARE_LLM_MEMORY_STAT(TEXT("D3D12AllocatorUnused"), STAT_D3D12AllocatorUnusedLLM, STATGROUP_LLMFULL);
LLM_DEFINE_TAG(D3D12AllocatorUnused, NAME_None, NAME_None, GET_STATFNAME(STAT_D3D12AllocatorUnusedLLM), GET_STATFNAME(STAT_EngineSummaryLLM));