d3d12.UploadAllocator.PendingDeleteSizeForceFlushInGB
d3d12.UploadAllocator.PendingDeleteSizeForceFlushInGB
#Overview
name: d3d12.UploadAllocator.PendingDeleteSizeForceFlushInGB
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
If given threshold of GBs in the pending delete is queue is reached, then a force GPU flush is triggered to reduce memory load (1 by default, 0 to disable)
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/D3D12RHI/Private/D3D12Allocation.cpp:180
Scope: file
Source code excerpt:
static int32 GD3D12UploadAllocatorPendingDeleteSizeForceFlushInGB = 1;
static FAutoConsoleVariableRef CVarD3D12UploadAllocatorPendingDeleteSizeForceFlushInGB(
TEXT("d3d12.UploadAllocator.PendingDeleteSizeForceFlushInGB"),
GD3D12UploadAllocatorPendingDeleteSizeForceFlushInGB,
TEXT("If given threshold of GBs in the pending delete is queue is reached, then a force GPU flush is triggered to reduce memory load (1 by default, 0 to disable)"),
ECVF_Default);
DECLARE_LLM_MEMORY_STAT(TEXT("D3D12AllocatorUnused"), STAT_D3D12AllocatorUnusedLLM, STATGROUP_LLMFULL);
LLM_DEFINE_TAG(D3D12AllocatorUnused, NAME_None, NAME_None, GET_STATFNAME(STAT_D3D12AllocatorUnusedLLM), GET_STATFNAME(STAT_EngineSummaryLLM));