d3d12.UploadHeap.BigBlock.MaxAllocationSize

d3d12.UploadHeap.BigBlock.MaxAllocationSize

#Overview

name: d3d12.UploadHeap.BigBlock.MaxAllocationSize

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/D3D12RHI/Private/D3D12Allocation.cpp:142

Scope: file

Source code excerpt:

static int32 GD3D12UploadHeapBigBlockMaxAllocationSize = 64 * 1024 * 1024;
static FAutoConsoleVariableRef CVarD3D12UploadHeapBigBlockMaxAllocationSize(
	TEXT("d3d12.UploadHeap.BigBlock.MaxAllocationSize"),
	GD3D12UploadHeapBigBlockMaxAllocationSize,
	TEXT("Maximum allocation size on the big block allocator for upload memory"),
	ECVF_ReadOnly);

static int32 GD3D12UploadHeapBigBlockPoolSize = 8 * 1024 * 1024;
static FAutoConsoleVariableRef CVarD3D12UploadHeapBigBlockPoolSize(