d3d12.UploadHeap.SmallBlock.MaxAllocationSize
d3d12.UploadHeap.SmallBlock.MaxAllocationSize
#Overview
name: d3d12.UploadHeap.SmallBlock.MaxAllocationSize
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Maximum allocation size on the small block allocator for upload memory
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/D3D12RHI/Private/D3D12Allocation.cpp:128
Scope: file
Source code excerpt:
static int32 GD3D12UploadHeapSmallBlockMaxAllocationSize = 64 * 1024;
static FAutoConsoleVariableRef CVarD3D12UploadHeapSmallBlockMaxAllocationSize(
TEXT("d3d12.UploadHeap.SmallBlock.MaxAllocationSize"),
GD3D12UploadHeapSmallBlockMaxAllocationSize,
TEXT("Maximum allocation size on the small block allocator for upload memory"),
ECVF_ReadOnly);
static int32 GD3D12UploadHeapSmallBlockPoolSize = 4 * 1024 * 1024;
static FAutoConsoleVariableRef CVarD3D12UploadHeapSmallBlockPoolSize(