d3d12.VRAMBufferPoolDefrag
d3d12.VRAMBufferPoolDefrag
#Overview
name: d3d12.VRAMBufferPoolDefrag
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Defrag the VRAM buffer pool
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/D3D12RHI/Private/D3D12Allocation.cpp:69
Scope: file
Source code excerpt:
static int32 GD3D12VRAMBufferPoolDefrag = 1;
static FAutoConsoleVariableRef CVarD3D12VRAMBufferPoolDefrag(
TEXT("d3d12.VRAMBufferPoolDefrag"),
GD3D12VRAMBufferPoolDefrag,
TEXT("Defrag the VRAM buffer pool"),
ECVF_ReadOnly);
static int32 GD3D12VRAMBufferPoolDefragMaxCopySizePerFrame = BUFFER_POOL_DEFRAG_MAX_COPY_SIZE_PER_FRAME;
static FAutoConsoleVariableRef CVarD3D12VRAMBufferPoolDefragMaxCopySizePerFrame(