d3d12.VRAMBufferPoolDefrag

d3d12.VRAMBufferPoolDefrag

#Overview

name: d3d12.VRAMBufferPoolDefrag

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/D3D12RHI/Private/D3D12Allocation.cpp:69

Scope: file

Source code excerpt:

static int32 GD3D12VRAMBufferPoolDefrag = 1;
static FAutoConsoleVariableRef CVarD3D12VRAMBufferPoolDefrag(
	TEXT("d3d12.VRAMBufferPoolDefrag"),
	GD3D12VRAMBufferPoolDefrag,
	TEXT("Defrag the VRAM buffer pool"),
	ECVF_ReadOnly);

static int32 GD3D12VRAMBufferPoolDefragMaxCopySizePerFrame = BUFFER_POOL_DEFRAG_MAX_COPY_SIZE_PER_FRAME;
static FAutoConsoleVariableRef CVarD3D12VRAMBufferPoolDefragMaxCopySizePerFrame(