d3d12.VRAMTexturePoolDefrag
d3d12.VRAMTexturePoolDefrag
#Overview
name: d3d12.VRAMTexturePoolDefrag
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Defrag the VRAM Texture pool (enabled by default)
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/D3D12RHI/Private/D3D12Allocation.cpp:113
Scope: file
Source code excerpt:
static int32 GD3D12VRAMTexturePoolDefrag = 1;
static FAutoConsoleVariableRef CVarD3D12VRAMTexturePoolDefrag(
TEXT("d3d12.VRAMTexturePoolDefrag"),
GD3D12VRAMTexturePoolDefrag,
TEXT("Defrag the VRAM Texture pool (enabled by default)"),
ECVF_ReadOnly);
static int32 GD3D12VRAMTexturePoolDefragMaxCopySizePerFrame = 32 * 1024 * 1024;
static FAutoConsoleVariableRef CVarD3D12VRAMTexturePoolDefragMaxCopySizePerFrame(