d3d12.VRAMTexturePoolDefrag.MaxCopySizePerFrame

d3d12.VRAMTexturePoolDefrag.MaxCopySizePerFrame

#Overview

name: d3d12.VRAMTexturePoolDefrag.MaxCopySizePerFrame

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/D3D12RHI/Private/D3D12Allocation.cpp:120

Scope: file

Source code excerpt:

static int32 GD3D12VRAMTexturePoolDefragMaxCopySizePerFrame = 32 * 1024 * 1024;
static FAutoConsoleVariableRef CVarD3D12VRAMTexturePoolDefragMaxCopySizePerFrame(
	TEXT("d3d12.VRAMTexturePoolDefrag.MaxCopySizePerFrame"),
	GD3D12VRAMTexturePoolDefragMaxCopySizePerFrame,
	TEXT("Max amount of data to copy during defragmentation in a single frame (default 32MB)"),
	ECVF_ReadOnly);
#endif // USE_TEXTURE_POOL_ALLOCATOR

static int32 GD3D12UploadHeapSmallBlockMaxAllocationSize = 64 * 1024;