d3d12.VRAMTexturePoolDefrag.MaxCopySizePerFrame
d3d12.VRAMTexturePoolDefrag.MaxCopySizePerFrame
#Overview
name: d3d12.VRAMTexturePoolDefrag.MaxCopySizePerFrame
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Max amount of data to copy during defragmentation in a single frame (default 32MB)
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/D3D12RHI/Private/D3D12Allocation.cpp:120
Scope: file
Source code excerpt:
static int32 GD3D12VRAMTexturePoolDefragMaxCopySizePerFrame = 32 * 1024 * 1024;
static FAutoConsoleVariableRef CVarD3D12VRAMTexturePoolDefragMaxCopySizePerFrame(
TEXT("d3d12.VRAMTexturePoolDefrag.MaxCopySizePerFrame"),
GD3D12VRAMTexturePoolDefragMaxCopySizePerFrame,
TEXT("Max amount of data to copy during defragmentation in a single frame (default 32MB)"),
ECVF_ReadOnly);
#endif // USE_TEXTURE_POOL_ALLOCATOR
static int32 GD3D12UploadHeapSmallBlockMaxAllocationSize = 64 * 1024;