DebugTrackedRenderAssets

DebugTrackedRenderAssets

#Overview

name: DebugTrackedRenderAssets

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/Streaming/StreamingManagerTexture.cpp:2944

Scope (from outer to inner):

file
function     bool FRenderAssetStreamingManager::Exec

Source code excerpt:

	}
	else if (FParse::Command(&Cmd,TEXT("DebugTrackedTextures"))
		|| FParse::Command(&Cmd, TEXT("DebugTrackedRenderAssets")))
	{
		return HandleDebugTrackedRenderAssetsCommand( Cmd, Ar );
	}
	else if (FParse::Command(&Cmd,TEXT("UntrackTexture"))
		|| FParse::Command(&Cmd, TEXT("UntrackRenderAsset")))
	{