DecimalGridIntervals

DecimalGridIntervals

#Overview

name: DecimalGridIntervals

The value of this variable can be defined or overridden in .ini config files. 9 .ini config files referencing this setting variable.

It is referenced in 2 C++ source files.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Engine/Config/BaseEditorPerProjectUserSettings.ini:366, section: [/Script/UnrealEd.LevelEditorViewportSettings]

Location: <Workspace>/Engine/Config/BaseEditorPerProjectUserSettings.ini:367, section: [/Script/UnrealEd.LevelEditorViewportSettings]

Location: <Workspace>/Engine/Config/BaseEditorPerProjectUserSettings.ini:368, section: [/Script/UnrealEd.LevelEditorViewportSettings]

Location: <Workspace>/Engine/Config/BaseEditorPerProjectUserSettings.ini:369, section: [/Script/UnrealEd.LevelEditorViewportSettings]

Location: <Workspace>/Engine/Config/BaseEditorPerProjectUserSettings.ini:370, section: [/Script/UnrealEd.LevelEditorViewportSettings]

Location: <Workspace>/Engine/Config/BaseEditorPerProjectUserSettings.ini:371, section: [/Script/UnrealEd.LevelEditorViewportSettings]

Location: <Workspace>/Engine/Config/BaseEditorPerProjectUserSettings.ini:372, section: [/Script/UnrealEd.LevelEditorViewportSettings]

Location: <Workspace>/Engine/Config/BaseEditorPerProjectUserSettings.ini:373, section: [/Script/UnrealEd.LevelEditorViewportSettings]

Location: <Workspace>/Engine/Config/BaseEditorPerProjectUserSettings.ini:374, section: [/Script/UnrealEd.LevelEditorViewportSettings]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Classes/Settings/LevelEditorViewportSettings.h:405

Scope (from outer to inner):

file
class        class ULevelEditorViewportSettings : public UObject

Source code excerpt:

	/** The number of lines between each major line interval for decimal grids */
	UPROPERTY(EditAnywhere, config, AdvancedDisplay, Category=GridSnapping)
	TArray<float> DecimalGridIntervals;	

	/** Power of 2 grid sizes (for translation snapping and grid rendering) */
	UPROPERTY(EditAnywhere, config, AdvancedDisplay, Category=GridSnapping)
	TArray<float> Pow2GridSizes;

	/** The number of lines between each major line interval for pow2 grids */

#Loc: <Workspace>/Engine/Source/Editor/UnrealEd/Private/EditorConstraints.cpp:71

Scope (from outer to inner):

file
function     const TArray<float>& UEditorEngine::GetCurrentIntervalGridArray

Source code excerpt:

	return (ViewportSettings->bUsePowerOf2SnapSize ?
			ViewportSettings->Pow2GridIntervals :
			ViewportSettings->DecimalGridIntervals);
}

FRotator UEditorEngine::GetRotGridSize()
{
	const TArray<float> RotGridSizes = GetCurrentRotationGridArray();
	const int32 CurrentRotGridSize = GetDefault<ULevelEditorViewportSettings>()->CurrentRotGridSize;