DefaultArchitecture
DefaultArchitecture
#Overview
name: DefaultArchitecture
The value of this variable can be defined or overridden in .ini config files. 1
.ini config file referencing this setting variable.
It is referenced in 1
C++ source file.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/BaseEngine.ini:3179, section: [/Script/MacTargetPlatform.MacTargetSettings]
- INI Section:
/Script/MacTargetPlatform.MacTargetSettings
- Raw value:
MacTargetArchitectureHost
- Is Array:
False
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Developer/Mac/MacTargetPlatform/Classes/MacTargetSettings.h:91
Scope (from outer to inner):
file
class class UMacTargetSettings : public UObject
Source code excerpt:
*/
UPROPERTY(EditAnywhere, config, Category=Packaging, meta = (DisplayName = "Architecture(s) when building non-Editor"))
EMacTargetArchitecture DefaultArchitecture;
/**
* If true, builds running on BuildMachines (when the 'IsBuildMachine' environment variable is set to 1) will compile all Supported architectures
*/
UPROPERTY(EditAnywhere, config, Category=Packaging, meta = (DisplayName = "Build all supported Architectures on Build Machines"))
bool bBuildAllSupportedOnBuildMachine;