DefaultArchitecture

DefaultArchitecture

#Overview

name: DefaultArchitecture

The value of this variable can be defined or overridden in .ini config files. 1 .ini config file referencing this setting variable.

It is referenced in 1 C++ source file.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Engine/Config/BaseEngine.ini:3179, section: [/Script/MacTargetPlatform.MacTargetSettings]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Developer/Mac/MacTargetPlatform/Classes/MacTargetSettings.h:91

Scope (from outer to inner):

file
class        class UMacTargetSettings : public UObject

Source code excerpt:

	 */
	UPROPERTY(EditAnywhere, config, Category=Packaging, meta = (DisplayName = "Architecture(s) when building non-Editor"))
	EMacTargetArchitecture DefaultArchitecture;
	
	/**
	 * If true, builds running on BuildMachines (when the 'IsBuildMachine' environment variable is set to 1) will compile all Supported architectures
	 */
	UPROPERTY(EditAnywhere, config, Category=Packaging, meta = (DisplayName = "Build all supported Architectures on Build Machines"))
	bool bBuildAllSupportedOnBuildMachine;