DefaultControlBusMix
DefaultControlBusMix
#Overview
name: DefaultControlBusMix
The value of this variable can be defined or overridden in .ini config files. 1
.ini config file referencing this setting variable.
It is referenced in 2
C++ source files.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Projects/Lyra/Config/DefaultGame.ini:214, section: [/Script/LyraGame.LyraAudioSettings]
- INI Section:
/Script/LyraGame.LyraAudioSettings
- Raw value:
/Game/Audio/Modulation/ControlBusMixes/CBM_BaseMix.CBM_BaseMix
- Is Array:
False
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Projects/Lyra/Source/LyraGame/Audio/LyraAudioMixEffectsSubsystem.cpp:53
Scope (from outer to inner):
file
function void ULyraAudioMixEffectsSubsystem::PostInitialize
Source code excerpt:
if (const ULyraAudioSettings* LyraAudioSettings = GetDefault<ULyraAudioSettings>())
{
if (UObject* ObjPath = LyraAudioSettings->DefaultControlBusMix.TryLoad())
{
if (USoundControlBusMix* SoundControlBusMix = Cast<USoundControlBusMix>(ObjPath))
{
DefaultBaseMix = SoundControlBusMix;
}
else
#Loc: <Workspace>/Projects/Lyra/Source/LyraGame/Audio/LyraAudioSettings.h:36
Scope (from outer to inner):
file
class class ULyraAudioSettings : public UDeveloperSettings
Source code excerpt:
/** The Default Base Control Bus Mix */
UPROPERTY(config, EditAnywhere, Category = MixSettings, meta = (AllowedClasses = "/Script/AudioModulation.SoundControlBusMix"))
FSoftObjectPath DefaultControlBusMix;
/** The Loading Screen Control Bus Mix - Called during loading screens to cover background audio events */
UPROPERTY(config, EditAnywhere, Category = MixSettings, meta = (AllowedClasses = "/Script/AudioModulation.SoundControlBusMix"))
FSoftObjectPath LoadingScreenControlBusMix;
/** The Default Base Control Bus Mix */