DefaultDrawDistance
DefaultDrawDistance
#Overview
name: DefaultDrawDistance
The value of this variable can be defined or overridden in .ini config files. 1
.ini config file referencing this setting variable.
It is referenced in 2
C++ source files.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/BaseEngine.ini:2814, section: [/Script/NavigationSystem.RecastNavMesh]
- INI Section:
/Script/NavigationSystem.RecastNavMesh
- Raw value:
5000.0
- Is Array:
False
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/NavigationSystem/Private/NavMesh/RecastNavMesh.cpp:763
Scope (from outer to inner):
file
function void ARecastNavMesh::PostInitProperties
Source code excerpt:
if (HasAnyFlags(RF_ClassDefaultObject) == true)
{
SetDrawDistance(DefaultDrawDistance);
static const FNavMeshConfig::FRecastNamedFiltersCreator RecastNamedFiltersCreator(bUseVirtualFilters);
NavLinkFlag = FNavMeshConfig::NavLinkFlag;
}
Super::PostInitProperties();
#Loc: <Workspace>/Engine/Source/Runtime/NavigationSystem/Public/NavMesh/RecastNavMesh.h:843
Scope (from outer to inner):
file
class class ARecastNavMesh : public ANavigationData
Source code excerpt:
/** navmesh draw distance in game (always visible in editor) */
UPROPERTY(config)
float DefaultDrawDistance;
/** specifies default limit to A* nodes used when performing navigation queries.
* Can be overridden by passing custom FNavigationQueryFilter */
UPROPERTY(config)
float DefaultMaxSearchNodes;