DefaultDrawDistance

DefaultDrawDistance

#Overview

name: DefaultDrawDistance

The value of this variable can be defined or overridden in .ini config files. 1 .ini config file referencing this setting variable.

It is referenced in 2 C++ source files.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Engine/Config/BaseEngine.ini:2814, section: [/Script/NavigationSystem.RecastNavMesh]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/NavigationSystem/Private/NavMesh/RecastNavMesh.cpp:763

Scope (from outer to inner):

file
function     void ARecastNavMesh::PostInitProperties

Source code excerpt:

	if (HasAnyFlags(RF_ClassDefaultObject) == true)
	{
		SetDrawDistance(DefaultDrawDistance);

		static const FNavMeshConfig::FRecastNamedFiltersCreator RecastNamedFiltersCreator(bUseVirtualFilters);
		NavLinkFlag = FNavMeshConfig::NavLinkFlag;
	}
	
	Super::PostInitProperties();

#Loc: <Workspace>/Engine/Source/Runtime/NavigationSystem/Public/NavMesh/RecastNavMesh.h:843

Scope (from outer to inner):

file
class        class ARecastNavMesh : public ANavigationData

Source code excerpt:

	/** navmesh draw distance in game (always visible in editor) */
	UPROPERTY(config)
	float DefaultDrawDistance;

	/** specifies default limit to A* nodes used when performing navigation queries. 
	 *	Can be overridden by passing custom FNavigationQueryFilter */
	UPROPERTY(config)
	float DefaultMaxSearchNodes;