DefaultElementNames

DefaultElementNames

#Overview

name: DefaultElementNames

The value of this variable can be defined or overridden in .ini config files. 1 .ini config file referencing this setting variable.

It is referenced in 2 C++ source files.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Engine/Plugins/Compositing/Composure/Config/BaseComposure.ini:8, section: [/Script/ComposureLayersEditor.DefaultComposureEditorSettings]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Plugins/Compositing/Composure/Source/ComposureLayersEditor/Private/CompElementCollectionViewModel.cpp:956

Scope (from outer to inner):

file
function     FName FCompElementCollectionViewModel::GenerateUniqueElementName

Source code excerpt:

	if (ElementClass)
	{
		const FString* DefaultNamePtr = CompEdSettings->DefaultElementNames.Find(ElementClass->GetFName());
		if (DefaultNamePtr)
		{
			BaseName = *DefaultNamePtr;
		}
	}

#Loc: <Workspace>/Engine/Plugins/Compositing/Composure/Source/ComposureLayersEditor/Private/ComposureEditorSettings.h:17

Scope (from outer to inner):

file
class        class UDefaultComposureEditorSettings : public UObject

Source code excerpt:


	UPROPERTY(Config)
	TMap<FName, FString> DefaultElementNames;
};

UCLASS(config=Editor)
class UComposureEditorSettings : public UObject
{
	GENERATED_UCLASS_BODY()