DefaultElementNames
DefaultElementNames
#Overview
name: DefaultElementNames
The value of this variable can be defined or overridden in .ini config files. 1
.ini config file referencing this setting variable.
It is referenced in 2
C++ source files.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Plugins/Compositing/Composure/Config/BaseComposure.ini:8, section: [/Script/ComposureLayersEditor.DefaultComposureEditorSettings]
- INI Section:
/Script/ComposureLayersEditor.DefaultComposureEditorSettings
- Raw value:
(("BP_MediaPlateCompElement_C", "media_plate"), ("BP_CgCaptureCompElement_C", "cg_element"), ("BP_CgMatteCompElement_C", "matte_element"), ("BP_DepthCompElement_C", "depth_element"), ("BP_RadialCompElement_C", "radial_element"), ("BP_RampCompElement_C", "ramp_element"), ("BP_RotoPaintCompElement_C", "roto_element"), ("BP_TextureCompElement_C", "texture_element"))
- Is Array:
True
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Plugins/Compositing/Composure/Source/ComposureLayersEditor/Private/CompElementCollectionViewModel.cpp:956
Scope (from outer to inner):
file
function FName FCompElementCollectionViewModel::GenerateUniqueElementName
Source code excerpt:
if (ElementClass)
{
const FString* DefaultNamePtr = CompEdSettings->DefaultElementNames.Find(ElementClass->GetFName());
if (DefaultNamePtr)
{
BaseName = *DefaultNamePtr;
}
}
#Loc: <Workspace>/Engine/Plugins/Compositing/Composure/Source/ComposureLayersEditor/Private/ComposureEditorSettings.h:17
Scope (from outer to inner):
file
class class UDefaultComposureEditorSettings : public UObject
Source code excerpt:
UPROPERTY(Config)
TMap<FName, FString> DefaultElementNames;
};
UCLASS(config=Editor)
class UComposureEditorSettings : public UObject
{
GENERATED_UCLASS_BODY()