DefaultFilmGrainTextureName
DefaultFilmGrainTextureName
#Overview
name: DefaultFilmGrainTextureName
The value of this variable can be defined or overridden in .ini config files. 3
.ini config files referencing this setting variable.
It is referenced in 2
C++ source files.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/BaseEngine.ini:156, section: [/Script/Engine.Engine]
- INI Section:
/Script/Engine.Engine
- Raw value:
/Engine/EngineResources/FilmGrains/Marcie_Grain_v3_128_M2_000.Marcie_Grain_v3_128_M2_000
- Is Array:
False
Location: <Workspace>/Engine/Config/Android/AndroidEngine.ini:6, section: [/Script/Engine.Engine]
- INI Section:
/Script/Engine.Engine
- Raw value:
""
- Is Array:
False
Location: <Workspace>/Engine/Config/IOS/BaseIOSEngine.ini:6, section: [/Script/Engine.Engine]
- INI Section:
/Script/Engine.Engine
- Raw value:
""
- Is Array:
False
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Classes/Engine/Engine.h:924
Scope (from outer to inner):
file
class class UEngine : public UObject , public FExec
Source code excerpt:
/** Path of the texture used by film grain by default. */
UPROPERTY(globalconfig)
FSoftObjectPath DefaultFilmGrainTextureName;
/** The material used to render wireframe meshes. */
UPROPERTY()
TObjectPtr<class UMaterial> WireframeMaterial;
/** Path of the material used to render wireframe meshes in the editor and debug tools. */
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/UnrealEngine.cpp:3369
Scope (from outer to inner):
file
function void UEngine::LoadDefaultFilmGrainTexture
Source code excerpt:
void UEngine::LoadDefaultFilmGrainTexture()
{
if (DefaultFilmGrainTexture == nullptr && DefaultFilmGrainTextureName.IsValid())
{
LoadEngineTexture(DefaultFilmGrainTexture, *DefaultFilmGrainTextureName.ToString());
}
}
void UEngine::ConditionallyLoadPreIntegratedSkinBRDFTexture()
{
if (PreIntegratedSkinBRDFTexture == nullptr)